

Depending on the speed of your computer you will have to wait just a moment for this script to run. Then hit the Pick Pin Object button and choose Pin01. Hit the Pick Box Object button, and click on Animated Surface. You will see a small dialogue box pop up. In this step we are going to use the script written by Anton Vasilescu, Go to MaxScript > Run Script, and choose "PinboxCreator11.ms". Now go to the Layer Manager and activate the checkbox next to the Pins layer (Fig.06).ħ. Make sure that Align to Surface is unchecked. Now click on Set Position and set the face number to 2 and the A Coordinate to 0.5, and B to 0. The pin should jump to the center of the plane. Now click on the Pick Object option and then clink on the Animated Surface.

Choose Attachment and click OK (Fig.05).Ħ. Under "Assign Controller" highlight Position, and click on the Assign Controller button (it has a question mark on it). Select Pin01, and go to the Motion Panel. Go to the Layer Manager and unhide the Pins layer. Now you should have every other row nicely offset by one half of a grid box (Fig.04).ĥ. In the Offset World Column, enter -.5 in the Y-axis field. Use the Ring select, and then right click on the move tool icon. Go back to your Edge Sub Object mode and now select every other edge along the short axis. Leave the number of edges at 1, but adjust the Slide setting to -90 (Fig.03). Select the first edge at the corner on the short side of the plane, hit Loop and then Ring to get the following selection (Fig.02).ģ. Convert the plane to an Editable Poly and go to the Edge Sub object. Now set the number of segments to Length: 28, Width: 20. Set the dimensions to Length: 28 and Width: 17.5. Create a plane in the perspective viewport. Activate the checkbox next to Layer 0, and Hide all other layers to give you an empty scene to work with. After all geometry has been assigned, you can toggle the Hide icon to turn off whatever you want in the scene.
#3DS PINBOX PLUS#
By selecting the appropriate object, and highlighting the layer and hitting the Plus button, you can assign objects to each layer. Name them "Casing", "Pins", and "Original Shapes" (Fig.01). In the dialogue box that opens use the button at the top left to create three layers. Now go to your Layer Manager (looks like sheets of paper, just to the right of the Align Tool). Go to the Display Panel and hit Unhide All. First we are going to do a little file cleanup.
#3DS PINBOX ZIP FILE#
Alright, so we are going to start off with the model from Step 42 of the Modeling tutorial, or if you don't have that then you can download the zip file on this page and open "pinbox.max".

Note: The gentleman who wrote the script for this tutorial is Anton Vasilescu, and his website is 1.
